dnd4

Armor Check Penalty
Acrobatics is a skill linked to Dexterity.

You can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, or take less damage from a fall.

Acrobatic Stunt

Make an Acrobatics check to swing from a chandelier, somersault over an opponent, slide down a staircase on your shield, or attempt any other acrobatic stunt that you can imagine and that your DM agrees to let you try. The DM sets the DC based on the complexity of the stunt and the danger of the situation. If the stunt fails, you fall prone in the square where you began the stunt (the DM might change where you land, depending on the specific stunt and situation). Your DM always has the right to say that a stunt won’t work in a particular situation or to set a high DC.

Balance

Make an Acrobatics check to move across a surface less than 1 foot wide (such as a ledge or a tightrope) or across an unstable surface(such as a wind-tossed rope bridge or a rocking log).

Surface Acrobatics DC
Unstable Moderate [RC:132]
Narrow (less than 1 foot wide) Moderate (+5 if unstable) [RC:132]
Very narrow (less than 6 inches) Hard (+5 if unstable) [RC:132]

The DCs were previously used fixed values. In the original PHB, the DC was 20 for narrow or unstable surfaces, and increased by +5 if it was very narrow (less than six inches), or both narrow and unstable.


Escape from a Grab

Make an Acrobatics check to wriggle out of a grab(see Escape). You can also make escape attempts to get away from other immobilizing effects, as directed by your DM.

Escape from Restraints

Make an Acrobatics check to slip free of restraints.

The base DC was originally 20, and increased by +10 for a fast attempt to escape.

Hop Down

An acrobatics check can be used to avoid damage from a 10 foot fall.

Reduce Falling Damage (Trained Only)

If you fall or jump down from a height, you can make an Acrobatics check to reduce the amount of falling damage you take.


Example: The floor beneath Kora swings open over a pit, and she makes an Acrobatics check to reduce the falling damage. The pit is 40 feet deep, resulting in 24 points of damage (from a roll of 4d10). Her Acrobatics check result is 21, which reduces the damage by 10. She takes 14 points of damage from the fall.

Acrobatics utility powers

Characters trained in Acrobatics may select a skill utility power in place of their class power (but not from a paragon path or epic destiny)