The Anointed Champion is a paragon path for the Cleric class. It was introduced in Divine Power.
Divine Power
"Ancient blessings have I spoken over my armaments. I do
not fear any power that stands against me."
- Prerequisite: Cleric
Anointed Champion Path Features
Anointed Regalia (11th level): You can choose to anoint one item you wear or carry. Doing so confers a benefit based on the item. Only one item can be anointed at a time, and the benefit lasts until you anoint a new item. As a free action, you can anoint a different item or choose a different benefit (if the anointed item is a weapon) during a short rest or after you use an anointed champion power.
- Anointed Armor: You gain a +1 bonus to AC.
- Anointed Weapon: You gain resistance equal to your Charisma modifier against a damage type of your choice: fire, necrotic, radiant, or thunder.
- Anointed Amulet: You gain a +1 bonus to Fortitude, Reflex, and Will.
Anointed Action (11th level): When you spend an action point to take an extra action, you also gain a bonus to attack rolls and damage rolls equal to your Charisma modifer. The bonus lasts until the end of your turn.
Additional Anointed Regalia (16th level): Your Anointed Regalia path feture includes two additional types of items.
- Anointed Holy Symbol: When you hit with a divine attack, you grant temporary hit points equal to your Charisma modifier to yourself or an ally within your line of sight
- Anointed Helm: You gain a +2 bonus to saving throws.
Anointed Champion Prayers
| Blessed Blade | Anointed Champion Attack 11 |
| You smite your foe with a spectral sword, and you speak a blessing for your allies to match that of your own armaments. | |
| Encounter ✦ Divine, Force, Implement | |
| Standard Action | Ranged 10 |
| Target: One creature | |
| Attack: Wisdom vs. Reflex | |
|
Hit: 2d8 + Wisdom modifier force damage, and each ally within 5 squares of you gains your current Anointed Regalia benefit until the end of your next turn. | |
| Exaltation | Anointed Champion Utility 12 |
| Fired by your ancient blessing, your ally's armaments and armor glow with supernatural power. | |
| Encounter ✦ Divine, Healing | |
| Minor Action | Close burst 5 |
| Target: One ally in burst | |
|
Effect: The target can make a saving throw or spend a healing surge. Until the end of your next turn, the target gains a +2 power bonus to his or her next attack roll and all defenses. | |
| Anointed Army | Anointed Champion Attack 20 |
| Divine brilliance burns your foes and grants your companions blessings that once warded the armies of the gods. | |
| Daily ✦ Divine, Implement, Radiant | |
| Standard Action | Close burst 5 |
| Target: Each enemy in burst | |
| Attack: Wisdom vs. Will | |
| Hit: 2d10 + Wisdom modifier radiant damage. | |
| Miss: Half damage. | |
| Effect: Until the end of the encounter, each ally in the burst gains a +4 power bonus to all defenses and a +2 power bonus to attack rolls and damage rolls. | |