"Nerath might have fallen, but the need for just warriors who abide by a code of honor remains still."[MP:30]
Prerequisite: Fighter
Knight Protector Path Features
Protector's Action (11th level): When you spend an action point to take an extra action, one ally within 5 squares of you gains a +4 bonus to AC until the end of your next turn.
Devoted Protector (11th level): When an enemy marked by you attacks an ally adjacent to you, you can slide the ally 1 square as an immediate interrupt.
Knight's Focus (16th level): When you can make an attack because of the Combat Challenge class feature or an opportunity attack, you can instead grant adjacent allies a +2 bonus to AC until the start of your next turn as an immediate interrupt.
| Protector's Strike | Knight Protector Attack 11 |
| You smite your chosen opponent, wreaking vengeance for its attack on an ally. | |
| Encounter + Martial, Weapon | |
| Standard Action | Melee weapon |
| Target: One creature marked by you | |
| Attack: Strength vs. AC | |
| Hit: 3[W] + Strength modifier damage. If the target attacked any of your allies since the end of your last turn, the attack deals extra damage equal to your Wisdom modifier, and the target is dazed until the end of your next turn. | |
| Knightly Bulwark | Knight Protector Utility 12 |
| At your beckoning, an ally uses you as a shield against danger. | |
| Encounter + Martial | |
| Minor Action | Close burst 5 |
| Target: One ally in burst you can see | |
| Effect: The target can shift into a square adjacent to you as a free action and gains a +2 power bonus to AC until the start of your next turn. | |
| Blood Justice | Knight Protector Attack 20 |
| Your foe sends an ally staggering, and you instantly drive that enemy back with a devastating smite. | |
| Daily + Martial, Weapon | |
| Immediate Reaction | Melee weapon |
| Trigger: An adjacent enemy bloodies an ally with a melee attack | |
| Target: The triggering enemy | |
| Attack: Strength vs. AC | |
| Hit: 5[W] + Strength modifier damage, and you slide the target 1 square. You can shift into the space it occupied. | |
| Miss: Half damage, and no slide. | |
| Effect: The ally gains a +2 power bonus to AC until the start of your next turn. | |