"I am your prison. From me there is no escape."[PH3:40]
Prerequisite: Ardent
Psionic Binder Path Features
Constant Jailer (11th level): Whenever you hit an immobilized creature with a melee or a close attack, that creature can't make saving throws on its next turn against effects that immobilize.
Imprisoning Action (11th level): When you spend an action point to make an attack and the attack hits, the target is also restrained (save ends).
Paragon Power Points (11th level): You gain 2 additional power points.
Crushing Walls (16th level): While you are adjacent to an immobilized enemy, that enemy grants combat advantage.
| Binding Strike | Psionic Binder Attack 11 |
| Your strike binds the enemy's mind with psionic chains. | |
| Encounter + Augmentable, Psionic, Psychic, Weapon | |
| Standard Action | Melee weapon |
| Target: One creature | |
| Attack: Charisma vs. AC | |
| Hit: 1[W] + Charisma modifier psychic damage, and the target is immobilized until the start of your next turn. | |
| Augment 2 | |
| Hit: 2[W] + Charisma modifier psychic damage, and the target is immobilized until the start of your next turn. | |
| Executioner's Summons | Psionic Binder Utility 12 |
| With your enemy pinned down, you call forth the executioner to give it a quick end. | |
| Encounter + Psionic, Teleportation | |
| Move Action | Close burst 5 |
| Requirement: You must be adjacent to an Immobilized enemy. | |
| Target: One ally in burst | |
| Effect: You teleport the target to a square adjacent to an immobilized enemy adjacent to you. Until the end of your next turn, the target gains +2 power bonus to attack rolls against that enemy and a power bonus to damage rolls against it equal to your Wisdom modifler. | |
| Perfect Prison | Psionic Binder Attack 20 |
| Your foe's thoughts collapse under the terrifying weight of your attack. | |
| Daily + Fear, Psionic, Weapon, Zone | |
| Standard Action | Close burst 1 |
| Target: Each enemy in burst | |
| Attack: Charisma vs. AC | |
| Hit: 2[W] + Charisma modifier damage, and the target is dazed and slowed (save ends both). | |
| Miss: Half damage. | |
| Effect: The burst creates a zone that lasts until the end of your next turn. Dazed creatures cannot leave the zone. As a move action, you can move the zone 3 squares. | |
| Sustain Minor: The zone persists. | |