dnd4

“Cast your spells where I say, when I say, and how I say and we’ll all live to tell about today’s battle.”

Prerequisite: Artificer

Spell Commander Path Features

Arcane Weaponmaster (11th level): You can use a bow or crossbow as an implement for ranged artificer attack powers. When you do so, increase the range of those powers by 5.

Spell Commander’s Action (11th level): Whenever you spend an action point to make an attack, one ally within 10 squares of the target can use a basic attack or a 1st-level at-will arcane attack power as a free action. The ally must include at least one target of your attack as a target.

Unleash Spell Power (16th level): Whenever an adjacent ally would make a basic attack, that ally can instead use any 1st-level arcane at-will attack power they know. The ally must used ranged powers in the place of ranged basic attacks, and melee powers in the place of melee basic attacks.

Spell Commander Spells

 Spell Tracer Spell Commander Attack 11
Your shot becomes a magnet for arcane energy, drawing your allies’ spells toward your enemy with great accuracy.
 Encounter ✦ Arcane, Force, Weapon
 Standard Action  Ranged weapon
 Target: One creature
 Attack: Intelligence vs. AC
 Hit: 2[W] + Intelligence modifier force damage, and one ally within 5 squares of the target can make a basic attack against the target. If that ally uses an arcane power as their basic attack, that ally gains a +2 power bonus to the attack roll.
 Alter Spell Power Spell Commander Utility 12
You quickly weave an enchantment over an ally’s weapon or implement, transforming an ally’s next attack.
 Encounter ✦ Arcane
 Free Action  Melee touch
 Trigger: An ally adjacent to you makes an attack
 Target: The triggering ally’s implement or weapon
 Effect: Choose one of the following damage types: cold, fire, force, lightning, or thunder. The triggering attack’s damage is changed to that type of damage, and the attack deals extra damage equal to your Intelligence modifier.
 Living Gate Spell Commander Attack 20
You alter the enchantments you have placed on your ally, transforming him or her into a living nexus through which others can travel.
 Daily ✦ Arcane, Weapon
 Standard Action  Ranged weapon
 Primary Target: One ally within 5 squares of you
 Effect: You make the following attack, using the primary target’s space as the origin square of the attack.
 Secondary Target: One creature
 Secondary Attack: Intelligence vs. AC
 Hit: 4[W] + Intelligence modifier damage.
 Miss: Half damage.
 Effect: Until the end of the encounter, you can use the following at-will power.
 Move Action  Close burst 10
 Tertiary Target: You or one ally in burst
 Effect: If the tertiary target is adjacent to the primary target, the tertiary target teleports 6 squares. Otherwise, the tertiary target teleports 10 squares into an unoccupied space adjacent to the primary target.