dnd4

"I stand in two worlds: the world you see and the world you don't."[PH3:134]

Prerequisite: Seeker, Spiritbond class feature

Swift Strider Path Features

Defensive Shift (11th level): The first time you shift on each of your turns, you gain a +2 bonus to AC and Reflex until the start of your next turn.

Escaping Action (11th level): When you spend an action point to take an extra action, you can shift as a minor action until the end of your next turn.

Swift Stride Assault (16th level): Whenever you use a move action and end the move at least 3 squares away from where you started, you gain a bonus to damage rolls with light thrown and heavy thrown weapons until the end of your turn. The bonus equals your Strength modifier.

 Blurring Offensive Swift Strider Attack 11
You move with such speed and attack with such force that your enemy finds it impossible to track your movements.
 Encounter + Primal, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.
 Effect: Before the attack, you shift 1 square. If you are marked, that condition ends on you before the shift.
 Target: One creature
 Attack: Wisdom vs. Fortitude
 Hit: 2[W] + Wisdom modifier damage, and the target grants combat advantage to you until the end of your next turn. In addition, you slide the target 1 square, and you shift 1 square.


 Swift Vengeance Swift Strider Utility 12
After being hit, you adjust your position to prepare your revenge.
 Encounter + Primal
 Immediate Reaction  Personal
 Trigger: An enemy hits you with a melee attack
 Effect: You shift 1 square. Until the end of your next turn, the triggering enemy grants combat advantage to you, and you can score a critical hit on a roll of 19-20 against that enemy when you make weapon attacks against it.


 Striding Barrage Swift Strider Attack 20
You speed across the battlefield, loosing shot after shot as you move.
 Daily + Primal, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.
 Effect: Before the primary attack, you shift 2 squares.
 Primary Target: One creature
 Primary Attack: Wisdom vs. AC
 Hit: 1[W] + 2d6 + Wisdom modifier damage, and the primary target is slowed (save ends).
 Effect: You shift 2 squares and make a secondary attack.
 Secondary Target: One creature other than the primary target
 Secondary Attack: Wisdom -1 vs. AC
 Hit: 1[W] + 2d6 + Wisdom modifier damage, and the secondary target is slowed (save ends).
 Effect: You shift 2 squares and make a tertiary attack.
 Tertiary Target: One creature other than the primary and secondary targets
 Tertiary Attack: Wisdom -2 vs. AC
 Hit: 1 [W] + 2d6 + Wisdom modifier damage, and the tertiary target is slowed (save ends).