"I stand in two worlds: the world you see and the world you don't."[PH3:134]
Prerequisite: Seeker, Spiritbond class feature
Swift Strider Path Features
Defensive Shift (11th level): The first time you shift on each of your turns, you gain a +2 bonus to AC and Reflex until the start of your next turn.
Escaping Action (11th level): When you spend an action point to take an extra action, you can shift as a minor action until the end of your next turn.
Swift Stride Assault (16th level): Whenever you use a move action and end the move at least 3 squares away from where you started, you gain a bonus to damage rolls with light thrown and heavy thrown weapons until the end of your turn. The bonus equals your Strength modifier.
| Blurring Offensive | Swift Strider Attack 11 |
| You move with such speed and attack with such force that your enemy finds it impossible to track your movements. | |
| Encounter + Primal, Weapon | |
| Standard Action | Melee or Ranged weapon |
| Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. | |
| Effect: Before the attack, you shift 1 square. If you are marked, that condition ends on you before the shift. | |
| Target: One creature | |
| Attack: Wisdom vs. Fortitude | |
| Hit: 2[W] + Wisdom modifier damage, and the target grants combat advantage to you until the end of your next turn. In addition, you slide the target 1 square, and you shift 1 square. | |
| Swift Vengeance | Swift Strider Utility 12 |
| After being hit, you adjust your position to prepare your revenge. | |
| Encounter + Primal | |
| Immediate Reaction | Personal |
| Trigger: An enemy hits you with a melee attack | |
| Effect: You shift 1 square. Until the end of your next turn, the triggering enemy grants combat advantage to you, and you can score a critical hit on a roll of 19-20 against that enemy when you make weapon attacks against it. | |
| Striding Barrage | Swift Strider Attack 20 |
| You speed across the battlefield, loosing shot after shot as you move. | |
| Daily + Primal, Weapon | |
| Standard Action | Melee or Ranged weapon |
| Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. | |
| Effect: Before the primary attack, you shift 2 squares. | |
| Primary Target: One creature | |
| Primary Attack: Wisdom vs. AC | |
| Hit: 1[W] + 2d6 + Wisdom modifier damage, and the primary target is slowed (save ends). | |
| Effect: You shift 2 squares and make a secondary attack. | |
| Secondary Target: One creature other than the primary target | |
| Secondary Attack: Wisdom -1 vs. AC | |
| Hit: 1[W] + 2d6 + Wisdom modifier damage, and the secondary target is slowed (save ends). | |
| Effect: You shift 2 squares and make a tertiary attack. | |
| Tertiary Target: One creature other than the primary and secondary targets | |
| Tertiary Attack: Wisdom -2 vs. AC | |
| Hit: 1 [W] + 2d6 + Wisdom modifier damage, and the tertiary target is slowed (save ends). | |