dnd4

Your vision abilities determine how well you can see in different levels of light.

Categories of light

Light in the D&D game is defined in three categories: bright light, dim light, and darkness.

Light sources

Many dungeons are adequately lit, but some adventurers bring a torch or sunrod when venturing. Light sources can generally be seen from at least a quarter-mile away, and exceptionally bright sources are visible up to a mile away.

Source Radius Brightness Duration
Jar of glowworms 0 dim -
Candle 2 dim 1 hour
Candle clocks 2 dim 8 hours
Torch 5 bright 1 hour
Everburning torch 5 bright -
Lantern 10 bright 8 hours/pint of oil
Bull's-eye lantern special bright 8 hours/pint of oil
Campfire 10 bright 8 hours
Sunrod 20 bright 4 hours

Vision and light conditions

The following table summarizes the effects of light on characters with different vision.


Light Conditions
Vision Bright Light Dim Light Darkness
Normal Vision See normally Cannot see well. Creatures in the area have concealment. Can’t see creatures or objects.
Low-Light Vision See normally See normally Can’t see creatures or objects.
Darkvision See normally See normally See normally

Special Senses

Some creatures have special sense that allow the to detect enemies in unusual situations, such as all-around vision, blindsight, darkvision, tremorsense, and truesight.